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  • Re: Using multiple devices / mastering voices on Windows

    The answer is to create multiple XAudio2 instances, perhaps the documentation could note this. Only small problem is you cant route submix voices between different XAudio2 instances, so if someone decides to (un)plug a headset mid game I'll have to destroy and recreate everything rather than just rerouting it. I'll just force ...
    Posted to Audio/XACT (Forum) by bazee on 1/26/2010
  • Using multiple devices / mastering voices on Windows

    I am working on a game using XAudio2 on Windows and I have implemented VoIP functionality. I would like it to be possible for the user to hear the main game audio through one device (e.g. 7.1 sound card with big speakers) but hear the voice through another device (e.g. mono USB headset such as the 360 controller), much like you might do on an ...
    Posted to Audio/XACT (Forum) by bazee on 1/25/2010
  • Re: XAudio2 recognizes Dolby Digital Live output format as Stereo

    Hello, any progress on this? I am experiencing the same problem, XAudio reports the device only supports 2 channels, but I can manually force it to 6 and get no errors. However I still cannot actually hear the 6 channels. This is on a Realtek HD card, but also on an Intel motherboard (sorry have no dxdiag for that yet). Heres my own ...
    Posted to Audio/XACT (Forum) by bazee on 4/8/2009
Page 1 of 1 (3 posts)