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  • Re: Please help me out

    Maybe you've got some experience but obviously things aren't clicking.  I haven't made a pool game, or a (name a 2D game here) clone, but even so I could tell you how to because of experience.  If your experience is limited to the videos and applying them then you need to get some more basics down.  Try pong and ...
    Posted to XNA Technology General (Forum) by Camp ELM on 3/24/2008
  • Re: XNA Games 'jump', but professional games do not.

    Whiplash6: HadesSpaniel: My very first XNA ''game'' was moving a 32x32 square around the screen in response to the keyboard. Every update I would move exactly one pixel. When I ran the game it was move, move, move, hick, move, move, move hick etc. In my case, the game was running at 75Hz, but my LCD only refreshes at 60Hz (regardless of what ...
    Posted to XNA Technology General (Forum) by Camp ELM on 3/17/2008
  • Re: XNA Games 'jump', but professional games do not.

    Well the only test I personally have right now that I can come up with, between two very similar 2d tests to see if there's a performance differernce.  Trust me, you'll know if there's a difference if you're running a 1000 particles that are recyled vs 1000 that aren't.  But again tonight I'm not coding anything for personal ...
    Posted to XNA Technology General (Forum) by Camp ELM on 3/16/2008
  • Re: XNA Games 'jump', but professional games do not.

    Well the laptap might have had a problem with it's graphics card driver (might want to find out about what onboard graphics it has).  The other is obviously overkill with SLI  8800's, which kind of proves my point about XNA adjusting to the processor/graphics card changes.  Bios seems like a long shot honestly but it might just be ...
    Posted to XNA Technology General (Forum) by Camp ELM on 3/16/2008
  • Re: XNA Games 'jump', but professional games do not.

    Whiplash6:I just got back from a format a few days ago so a re-install of DX and XNA wont help.  I am not sure how to get an update for my bios.I had 2 other people test it, 1 person has the same problem, the other person does not.  Any ideas? Bios updates (also known as a firmware update) come from your mobo manufacturer.  For ...
    Posted to XNA Technology General (Forum) by Camp ELM on 3/16/2008
  • Re: Simple Tutorial for save/load game files for XNA 2.0?

    It's not even XNA but I covered some XML basics on my site if anyone needs some basic help understanding XML in .Net.  The second part of the tutorial does cover part of the game from the previous C# game tutorials (just a heads up) but it's there if you need help (address in my sig)
    Posted to XNA Technology General (Forum) by Camp ELM on 3/15/2008
  • Re: XNA Games 'jump', but professional games do not.

    Whiplash6: Camp ELM: My appologies on the emulation thing; definetly not an expert on that so again a shot in the dark. I couldn't download that example from that link.  I'm going to pimp George's site; try and go to XNADevelopement.com and download the Cops and robbers sample (it's a nonofficial 2d game and it's XNA 1.0) if that gives you ...
    Posted to XNA Technology General (Forum) by Camp ELM on 3/15/2008
  • Re: XNA Games 'jump', but professional games do not.

    My appologies on the emulation thing; definetly not an expert on that so again a shot in the dark. I couldn't download that example from that link.  I'm going to pimp George's site; try and go to XNADevelopement.com and download the Cops and robbers sample (it's a nonofficial 2d game and it's XNA 1.0) if that gives you problems then it's ...
    Posted to XNA Technology General (Forum) by Camp ELM on 3/15/2008
  • Re: XNA Games 'jump', but professional games do not.

    DodongoXP:vista 64 doesnt feel like an emulation when running 32 bit apps i think it somehow runs natively.. because its sometimes faster than the vista 32 on runing 32 bit programs... i myself experienced such results when i switched from the vista 32 bits to vista 64 bits... everything runs just as fine or maybe a bit better..i have been using ...
    Posted to XNA Technology General (Forum) by Camp ELM on 3/15/2008
  • Re: XNA Games 'jump', but professional games do not.

    There definetly should be no ''lag'' or framerate drops on your machine.  Note that you're of course not getting performace out of a lot of your memory in 32 bit, but regardless unless the game is horribly (very horribly) unopitmized there should be no performace issues.  The only thing I could attribute to this is a driver issue or ...
    Posted to XNA Technology General (Forum) by Camp ELM on 3/15/2008
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