The Vector3.Transform() method transforms a Vector3 object using a Matrix. RotationMatrix is not an intrinsic type. It is merely the name of an object of type Matrix. The Matrix.Forward property is used to retrieve or set the forward vector of the Matrix. See ...
It's all in the method signature wherever the method is actually defined. Just change the parameter in the method signature to a float instead of an int. If you need the method to be able to accept either floats or ints, you could actually create two separate versions of the method... one that takes floats and one that takes ints. This is ...
It looks as if the getPercentage() method is expecting two int parameters, but the rectWidth variable is of type float. You can either create a version of the getPercentage() method that accepts floats, or you can cast your rectWidth variable to int using the syntax (int)rectWidth. Using a cast will of course result in the number being either ...
You can probably get what you need using the StringReader class:
I recommend the Autodesk Softimage Mod Tool:
I have not seen any tools that offer customizable semantic names, but if such a feature was available, it would be in the docs for the tool. If you want to be able to view a shader in multiple tools, you will most likely need to keep separate versions of the shader (or a separate technique) that are configured for each tool.
The only place I have seen semantics like those are with custom shader development tools such as ATI Render Monkey. Such tools sometimes provide extra semantics that you can use when developing a shader inside their tool. These extra semantics enable the tool to give you a live preview of your shader in a DirectX window inside of the tool because ...
Well the HLSL semantics docs are here:
However, the items you mentioned are not intrinsic semantics. They are merely types of matrices.
I know of two options:
There is a shatter sample on this site, but I believe it shatters by separating all the individual polygons:
You can use the Havok Destruction engine:
They have a very reasonable independent developer ...