Xbox LIVE Indie Games
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XBLIG Sunsetting

Last post 9/9/2015 9:30 PM by The ZMan. 4 replies.
  • 9/9/2015 8:24 PM

    XBLIG Sunsetting

    Official announcement is now up - please continue discussion there.


    There was supposed to be an announcement post but I don't see it so until then here is the email everyone should be getting:

    Thank you so much for your partnership and interest in creating and releasing Independent Games onto the Xbox 360 platform.

    Making sure independent developers have a great way to get their content onto Microsoft platforms, and providing an easy way for new developers to get started was the core goal of the XNA Creators Club, the XNA Game Studio framework and Xbox Live Indie Games.

    Today, we are announcing that we are beginning to sunset the XNA Creators Club and Xbox Live Indie Games program on Xbox 360.

    Of course, enabling creators remains a core goal of Microsoft. As we move forward, we are excited to showcase the new Windows 10 Universal Windows Platform that enables independent developers to self-publish and release on multiple platforms such as PC, tablets, Xbox One and mobile devices. Third-party tools such as Unity, Unreal Engine, and GameMaker provide a great way for new developers to get started, and all are supported on Microsoft devices with Windows 10.

    We also have a great program for independent developers creating for the Xbox One platform via ID@Xbox. You can find more information for both programs following the links below.

    With these programs in place and offering a great way forward for development on Windows 10 and Xbox One, we are retiring Xbox Live Indie Games on Xbox 360 on the following schedule (the dates below are estimates and may change slightly):

    September 9th, 2015: Users will no longer be able to purchase an annual membership subscription. Any creators who would like to continue active development after September 9th xblig@microsoft.com for free tokens to enable development until September 9th, 2016.

    After September 9th, 2016: Creators will no longer be able to publish their titles to marketplace.

    Around September, 2017: The Xbox Live Indie Games marketplace will be closed.

    Around November, 2017: We will make a final payout to all partners regardless of whether or not they meet the $150 minimum threshold.

    We will have support in place for any questions that may arise until 12/31/2017. After that, the XNA Creators website will be taken down.

    If there are any questions or concerns about the XBLIG program end, please contact xblig@microsoft.com.

    We want to thank our XBLIG Partners by offering a free token to redeem for a membership to the Windows 10 Developer program. Please email xblig@microsoft.com with your full name and XBLIG account ID and we’ll send you a token.

    Thank you,
    XBLIG Support Team

  • 9/9/2015 8:25 PM In reply to

    Re: XBLIG Sunsetting

    tldr;

    No new paid memberships from today (though this has been broken for a month anyway). If you want to continue selling games email them for a free code.

    You have 12 months to create and release any games - Sept 2016 

    You have a further 12 months to sell your game - Sept 2017

    Then everything comes down....
  • 9/9/2015 8:48 PM In reply to

    Re: XBLIG Sunsetting

    Hi ZMan

    It just came through in my email.
    Thanks for the heads-up.

    Now...........I need to knuckle-down and finish stuff!


    EJS
  • 9/9/2015 9:13 PM In reply to

    Re: XBLIG Sunsetting

    I'm glad to hear they're continuing it for another 2 years. I thought it might come sooner. 

    As much as we've criticized them in the past for various things, I think they're handling this very well.  Hopefully support will not dry up in the coming years.

    Reggie
  • 9/9/2015 9:30 PM In reply to

    Re: XBLIG Sunsetting

    The official announcement is now up please continue discussion there
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