Could someone answer my question, please?
I am developing a program with Direct3D11.1 support.
The rendering API is being called in the main thread only.
These operations are simple, DirectXMath, the stack of meshes, the rendering of three shadow maps and one world 3D.
The cost of such job, is the GPU processing. The CPU rather is not used too much.
The question is:
Will be an improvement an implementation a few contexts in their threads.
I am not sure, that I should refactor the application into the parallel pattern.
Thank you very much.
Włodzimierz O. Kubera