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Splitting animated model into meshes

Last post 9/27/2012 12:13 PM by JCBDigger. 1 replies.
  • 9/27/2012 10:49 AM

    Splitting animated model into meshes


    I want to write a content processor which can split model into pieces with animation data.

    For example; i got a model with 100 bones and i want to make model into 2 meshes with 50 bones each. 

    I got 2 questions now;

    1-) How can i access vertices attached to given bone

    2-) How can i create a root bone for each splitted mesh

    3-) Is the idea possible or am i missing something.

    The reason is; i'm nearly finished my mmo network layer and it interacts with sunburn perfectly, but i need player models to have more than 75 bone in them, if above approach is not possible, can you guys give me a direction to move?


  • 9/27/2012 12:13 PM In reply to

    Re: Splitting animated model into meshes

    I suggest that all answers are put in the other thread:

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