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Multiple Animations in .FBX

Last post 7/10/2012 10:37 PM by Thromshall. 1 replies.
  • 7/9/2012 6:20 PM

    Multiple Animations in .FBX

    So after making my model in blender and making a walk01 and stand01 animation, I exported it.  It exports correctly and works in the SkinningSample but only seems to grab the first listed animation in my .fbx file (which at the moment is stand01).  I see that walk01 is also in the file and everything looks correct, is there a way to grab both of those animations so I can easily say something like:
    AnimationClip stand = skinningData.AnimationClips["stand01"];
    AnimationClip walk = skinningData.AnimationClips["walk01"];

    I don't care if it ends up taking a while to be able to do this, but I just want to know if it can be done.  This would really simplify the making of models + multiple animations.

    thanks so much
  • 7/10/2012 10:37 PM In reply to

    Re: Multiple Animations in .FBX

    Reply Quote
    FIXED:  The newest release of XNA 4.0 (XNA 4.0 Refresh) fixes this problem.  I had the first version of 4.0, but not Refresh.  Download XNA 4.0 Refresh and it will support multiple "takes" from a .fbx file.  I can now export from blender easily and get it to work with my named animations and such.
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