So after making my model in blender and making a walk01 and stand01 animation, I exported it. It exports correctly and works in the SkinningSample but only seems to grab the first listed animation in my .fbx file (which at the moment is stand01). I see that walk01 is also in the file and everything looks correct, is there a way to grab both of those animations so I can easily say something like:
AnimationClip stand = skinningData.AnimationClips["stand01"];
AnimationClip walk = skinningData.AnimationClips["walk01"];
I don't care if it ends up taking a while to be able to do this, but I just want to know if it can be done. This would really simplify the making of models + multiple animations.
thanks so much