If you can please port code over to the xbox 360 and windows phone 7. I wish to place your scripts into windows phone and xbox 360 projects of mine too! Also, if you use the light mapping example you could figure out how to use the script component on xbox 360 and windows phone. But please tell me if you make a distributable version because thats the point of using something and windows would be easy anyways to script and their are plenty of windows xna scripting tools that why i said xbox 360 and windows phone. But a ful scripting environment for windows and xbox 360.
Isn't their anyway that could be worked out so i could use it with xbox 360 and windows phone projects? I really wish to use xbox 360 and windows phone for deployment platforms because windows platform has too many games on it anyways but I might distribute to windows also.
I will be sure to tell you problems but be sure to work out something for xbox 360 and windows phone 7 because for my commerial product i plan on doing this and it would be a big disapppointment.
BTW, is this scripting engine available for me to pay some flat fee or something or a volume license version for xbox 360 and windows phone perhaps that will allow you to steer out of any legal trouble if someones funding you because that's used in most newer apps is a special volume license.
This seems counter productive to me but if we can work something out for commerical usage in my games tell me and my offical email is: email@example.com
and I know what you mean about indies but most indies want xbox 360 and windows phone 7 not just windows (some do).
If overheads too high i might create a seperate library for the editor on the xbox 360 and windows phone.
I will beta test please send me a copy at email above.
Just make sure in future versions to support windows phone 7 and xbox 360. I could even if you work something out for my in-game editor idea may be able to hide your code if deployed to xbox 360 and windows phone 7 for security purposes. I have written code that is invisible before or I could make the editor backend code put into dll files after I get basics done that way its not seen to the public (make open source initially for people to contribute to then turn into closed source dll library).
If I go pro later like i said you can make big money out of this or you could sell the editor dlls for money if you wish too for partnering up. I will see you later.