It has been officially announced that XNA has died...
MonoGame is on the rise...
Sunburn is a step closer to their Multi-Platform AAA Stamp...
and Unity has cross over.
It is July 2013, 5 months since the last post, yet it seems indie developers are still lost with no direction, or hiding developing their own Game Engine.
There is a big problem in the indie world for us managed game developers and Life Projects has the solution: Dreaming In Real1ty
What if you needed a new Game Engine, or had a game idea? Money is spent and time is lost just to start production, this is where Real1ty comes in. Real1ty is not a Game Engine, Game, or Tool, or even a Framework. Real1ty is more of a Structure for your project, made to handle anything the developer can dream of. The core "Real1ty Engine" is a platform-independent XNA-Like assembly compiled in Mono, and uses our multi-platform Next-Gen Ready Graphics Renderer "R.A.S.O.L (Rendering At The Speed Of Light)". 90% of Real1ty is customizable via NINJECT-Like binding and the render system is swappable as well as customizable. Real1ty will also feature a new Unity-Like Shader System that compiles your Real1ty effects to raw HLSL, and comes packaged with our Next-Gen Ready WYSWYG Scene Editor "Vision" which will support fast dynamic c# 5.0 script compiling, asset management, and more. Vision will be used as a tool like 3DS Max and work directly with your developing environment preferably Visual Studio 2010/2012. Real1ty uses a Data-Driven system and is Object-Component Oriented, Real1tyObjects has Componets and can attach Scripts which can be controlled via Vision FlowGraph. RASOL uses MonoGame, SharpDX and Xna for rendering and has access to core functionality.
Visit us at http://www.real1ty3d.com/
Email us at LifeProjects@Real1ty3D.com
with any questions or concerns.
Dreaming In Real1ty
Hopefully Real1ty can fill in the middle between Indie and Professional and developers can who has just a little knowledge of code can achieve a great multi-platform Game\Game Engine :).