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Opengl to DirectX 11

Last post 5/5/2018 10:41 AM by VertexFriend. 0 replies.
  • 5/5/2018 10:41 AM

    Opengl to DirectX 11

    Normal Mu Online Ogl:
    https://www.youtube.com/watch?v=h0vewLEJszQ


    this is Map editor:
    https://www.youtube.com/watch?v=r1RTQhniZRM&t=51s

    this is new mu DirectX 11
    https://www.youtube.com/watch?v=hlv5-c3FxjY

    Hello, I am a faithful player of mu online. in the last times this game had many modifications in the c ++ server part. but this last year I found something really new
    the mu online client that always worked with opengl was now seen with DirectX graphics engines. then remember that a "mu online map editor" looked identical when editing the maps. then look for its code and if it was directX source (World Editor Source)
    and now I think, is it possible to change the graphic engine from open gl to directx by using the source and injecting it in some way?

    I'm not a programmerbut I would like to learn and know if this is possible tnx!

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