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Implementing AFR Behavior using Explicit Multi-Adapter in D3D12?

Last post 8/22/2017 2:54 PM by aik6980. 0 replies.
  • 8/22/2017 2:54 PM

    Implementing AFR Behavior using Explicit Multi-Adapter in D3D12?

    Hi,

    I wonder if this is possible to implement in D3D12.

    I have 2 similar GPU working in AFR (LinkedGPUs) mode, however, I want to rewrite this by using EMA technique so I can support different vendor GPUs. Currently, my issue is that I'm not sure how to create a swapchain that is working across multi-adapters, is this possible?

    It would be great to be able to simulate AFR behaviour, and be able to alternate Present the back buffer that resident on each card per frame. (without using Nodemask)

    Thanks for any helps
    Aik
     
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