7 years, 10 months, 3,403 games, countless hours of fun. I'd say we did well.
The last 10 XBLIG form a pretty good cross-section of what XBLIG was all
about. You've got arcade-style action. You've got adventure. You've
got RPG. You've got pixels, you've got polygons and you've got voxels.
You've got retro throwbacks and modern thrills. You've got
single-player, intense local 4-player battles, and deep co-op
experiences that take place over Xbox Live. You've got projects that
whole teams worked on, projects made by a single person, and projects
made by a brother and sister. And of course--after all, this *is*
XBLIG--you've got avatars. And zombies. Lots of zombies. =)
9. Loot or Die 2
8. Death Quota R
6. Snake Party
5. Avatar Eras Online
4. Chasing Styx
3. Yet Another Zombie Defense 2
2. Survival Games Zombies
1. Caroline's Important LifeDiary
I intend to write a more in-depth article on these last 10 games and see if it gets any exposure. I think we've earned it.
If you created one of these games and want to send me something to use
in the article, pop an e-mail over to yyr at yyrgames dot com sometime this weekend, and
answer these 5 simple questions:
1) Where are you located?
2) Describe the team that worked on this game (how big/small? part-time/full-time? etc.)
3) What inspired you (or your team) to create this game?
4) Why did you choose to release it on Xbox Live Indie Games?
5) What did Xbox Live Indie Games mean to you?
I would also welcome thoughts from any other developer, moderator, or whoever. I can't fit everyone's thoughts into one article, but I'll do my best to get lots of different viewpoints.
Congratulations to, well, really, anyone who's ever released an XBLIG. 8
of them are mine. I loved every moment working on them, and I know you
guys did too. =)