Hi, I don't know if this only happens to me but for some reason when I start any XNA app in fullscreen with v-sync
in my multiple monitor
setup, the mouse lags a lot even though the game is running at 60 fps
all the time and everything but the mouse movement looks smooth... I tried using a gamepad
and that doesn't happen with it.
If you have a camera attached to the mouse (like in a first person shooter) it looks like the game is stuttering...
Can anyone confirm this please? (only if you have a multiple monitor setup)
2. Run it and move your mouse in circles. The mouse movement should be smooth
3. Open ChaseCameraGame.cs, go to the constructor and add this: graphics.IsFullScreen = true;
Run it again. The mouse movement should be sluggish.
If you still don't notice it, try changing this values to your native resolution and compare fullscreen with windowed:
graphics.PreferredBackBufferWidth = 853;
graphics.PreferredBackBufferHeight = 480;