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DirectX 11 (Direct3D 11, Direct2D, and DirectWrite)

Forum group for discussing DirectX 11 (Direct3D 11, Direct2D, and DirectWrite)
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DirectX texture tool not working for windows 10 Not Answered
Last Post by Jenny12 , 10/4/2017 9:28 AM
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Implementing AFR Behavior using Explicit Multi-Adapter in D3D12?
Last Post by aik6980 , 8/22/2017 2:54 PM
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Direct2D fails when drawing a single-channel bitmap
Last Post by MisterX2 , 6/19/2017 10:24 AM
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Directx 12 : What is the best way to read back data from frame buffer... Not Answered
Last Post by Charybdis , 6/14/2017 6:55 AM
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Is it possible to sample an input texture in a Direct2D vertex shader...
Last Post by RevDrSquash , 6/9/2017 5:38 PM
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Writing a pixel shader that changes the resolution
Last Post by The ZMan , 4/13/2017 3:45 PM
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Async Texture Upload
Last Post by vaahlawa , 2/27/2017 11:06 AM
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Asynchronous rendering using DrawIndexedInstanced with DirectX 11 Not Answered
Last Post by Tarh Ik , 1/16/2017 10:16 PM
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Is Direct2D still actual in Direct3D12 era? Answered
Last Post by Charybdis , 1/9/2017 6:11 PM
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Switching between full screen and windowed mode Not Answered
Last Post by Charybdis , 12/9/2016 6:25 AM
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AMD news drivers instability Not Answered
Last Post by Fleuve , 7/31/2016 6:40 PM
2
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Bizarre issue in Visual Studio 2015
Last Post by Charybdis , 6/3/2016 8:24 PM
2
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A possible problem with the DXUT Answered
Last Post by JujiPL , 4/11/2016 4:03 PM
2
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Compute and Multi-dimensional buffers
Last Post by TheWardy01 , 2/29/2016 12:09 PM
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DirectX 12 Universal Windows App and memory leak
Last Post by sujal , 1/28/2016 6:41 AM
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Rendering Multiple Cubes
Last Post by Charybdis , 1/27/2016 5:39 AM
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How Do I Render Text Using DirectWrite to a Transparent GDI+ DC?
Last Post by Darren Lines , 1/26/2016 9:23 AM
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Brightness and Contrast
Last Post by SBD , 1/26/2016 6:36 AM
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Rare problem with rendering to display Answered
Last Post by JujiPL , 1/21/2016 9:08 PM
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How can I prevent other applications from interrupting my game's exclusive... Not Answered
Last Post by Charybdis , 1/19/2016 6:24 AM
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