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Direct3D

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D3D8 Generic Application Error, please help! Answered
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Projection Transform
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[D3D9][C++][HLSL] Pixel Shader 2_0 - multiple textures - returns pixels...
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Reference material for data passed back by D3DGetDebugInfo?
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Direct3d11 using dynamic vertex buffer ? Answered
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What is the equivalant in direct3d for vertexattributepointer and... Answered
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Can I redistribute d3drm.dll? Answered
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Where XMFLOAT in directxmath?
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How can I move more than one object on direct3d?
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Using Direct3D to render on Windows bitmap
Last Post by Bob Taco Industries , 3/21/2013 4:09 AM
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Draw a 2D texture before applying it on a 3D Mesh Not Answered
Last Post by Patsux , 3/8/2013 7:11 AM
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HLSL Shader Tip: clip(-1) / clip(< 0) in an if (...) {} else {... Answered
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Backbuffer crashes on resize Not Answered
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_SNORM to _UNORM equivalent in shader Not Answered
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How do you achieve resolution independence? Not Answered
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Robotleg - Transforming/Rotating legparts Answered
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Shader debugging with VS 2012 - IDE doesn't create vertex shader ...
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Direct3D 10 vsync problem in window mode with DWM disabled Not Answered
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Big question here Not Answered
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Using a struct + <vector> and input layouts Not Answered
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